Whats new in 1.5.1

Interface and Rule Modifications

• I have cleared up a couple of bugs.  One having to do with PC and Monsters getting charmed and not acting accordingly.

• Caves that are supposed to be dark on the perimeter will now be dark and not some mottled grey.

• Added Escape and Undo options in combat.

 

Look just to the right of number 13 above.

• The Escape button or 'E' on the keyboard will will allow your PC to break away from combat.  Your PC must be at least 10 paces away from the nearest enemy and cannot be affected by Slow, Tangle, Confusion or be Helpless.  PCs that escape from combat will not be awarded any experiance at the end of combat.  (Cowards!)

• The Undo button or 'U' on the keyboard will allow you to revert your PCs position to the beginning of that combat round.  Your PC must not have been involved in any combat attacks either offensive or defensive.  For example, if your PC moves away from an enemy who then takes a swing at your PCs back, that PC cannot UNDO their movements.

Terrain (updated text)

• Different types of terrain take longer to travel over than others.  Roadways and open fields are the easiest to traverse, while tunnels, rocky, muddy or shorelines take more.  If you are in an area that is frequented by wandering bands of monsters, you are more likely to encounter them while moving in areas of slow progress because you are in the area longer.  So to minimize your chance for unwanted encounters, try to stay in open areas.

 

Mountains:  

Impassible

 
Road:  

5 Minutes

 

Cave Entrance:  

10 Minutes

 
Open Ground:

 15 Minutes

 
Wooded Area:

  25 Minutes

 Rocky Ground:

 30 Minutes

 
River/Shoreline

 35 Minutes

 
Buildings/Tunnels:   40 Minutes

Whats new in 1.5.2

Bug Fixes

• The game will no longer freeze when a friendly monster kills the last enemy.

Interface Modifications

• Modified the character information sheet.  It now displays the entire party in the upper right hand corner.  To change the view to a new party member you just click on portrait of the desired PC.

• Monsters will now get tougher as time goes by.  In addition to the difficulty level you set at the start of an adventure, enemies will also gain additional stamina and attack skill as time passes.  The speed at which enemies get stronger over time varies by the difficulty level you set at the start of the adventure.  i.e.  Novice games will get tougher but at a slower rate than veteran games.

Rules Modifications

• The Bandage button or 'B' on the keyboard will allow the current PC to bandage another PC.  This will stop the wounded PC from bleeding to death.  It takes a FULL round to bandage a PC.  You cannot be involved in ANY combat prior to bandaging a PC that round.